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primitive::RingUpdater Class Reference

Exact frame-to-frame maintenance of the primitive ring network. More...

#include <franzblau.hpp>

Public Member Functions

 RingUpdater (int maxDepth)
 ~RingUpdater ()
 RingUpdater (RingUpdater &&) noexcept
RingUpdateroperator= (RingUpdater &&) noexcept
 RingUpdater (const RingUpdater &)=delete
RingUpdateroperator= (const RingUpdater &)=delete
const std::vector< std::vector< int > > & update (const std::vector< std::vector< int > > &nList)
int lastRecomputedSources () const
int lastBallsRefreshed () const
 Vertices whose bounded balls were rebuilt on the last update.

Detailed Description

Exact frame-to-frame maintenance of the primitive ring network.

Consecutive trajectory frames share almost all of their bond topology. Rings are stored partitioned by their lowest-indexed member, and on a new frame only sources within a proven locality radius of a changed edge are re-enumerated: a ring's members and every path that can decide its primitivity lie within a bounded neighbourhood of its source, so a source far enough from every change keeps its rings unchanged. The output equals a full recomputation exactly, at a cost that scales with the edge churn between frames rather than with system size.

Definition at line 169 of file franzblau.hpp.


The documentation for this class was generated from the following file:
  • /home/runner/work/seams-core/seams-core/src/include/internal/franzblau.hpp